ThinkWithThings offers several products to its customers targeting an initial market of educators and parents of children 3-6. On the one hand, it offers a responsive application combining real world things and technology to foster creative thinking and ultimately improving learning outcomes. Secondly, they offer a concept that is simple, fun and organic and puts a real focus on the process of learning. It uses carefully selected everyday objects currently in the user’s surroundings and combines them with open-ended questions and tasks. Finally, ThinkWithThings also offers content that is built by the community of educators using the platform, creating an up-to-date library and a peer-to-peer learning space.