Congratulations to the 20 finalists

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It's the news you've been waiting so patiently for! These are the 20 teams that made it through the Open Education Challenge to the final. They will come from far and wide to the Finalists' workshop and pitch competition on 13-15 July to determine which 10 teams will take part in the European Incubator for Innovation in Education. Congratulations to all of the semi-finalists on their fantastic ideas and projects and we look forward to seeing the finalists in Barcelona!

Atta

"Atta is the 1st social network for learning that includes an automated personal tutor. We analyse users interactions to provide stimulating instructions. Learning with Atta is fun; students cooperate, win rewards, and solve challenges so that they can improve academic results & reduce school dropout."

Country: Spain

Who it's for: schools

Backseat Travelers

"Backseat travellers is an app that allows children to play games and learn more about France, its culture and the French language while sitting in the backseat of the car. All regions they pass by car are covered by location-based games, which will help prepare them for their stay abroad."

Country: Netherlands

Who it's for: families

BooksboxOEC finalist tags

"We offer students a digital platform, which is a virtual library of academic e-books and e-textbooks. They can access thousands of books in exchange for a monthly subscription (Free/Unlimited/Premium). We have a native application for Windows and are currently working on  iOS & Android applications"

Country: Poland

Who it's for: schools and higher education

CloudMatch

"We want to create a new kind of Group Learning activities using mobile apps enhanced by the CloudMatch technology, which enables an intuitive and fast interaction between devices. Leveraging the interactivity of mobile devices and human interaction will provide the most engaging learning experience."

Country: Netherlands

Who it's for: schools

Cubes Coding

"Our aim is to create a technology ecosystem to help young children & novices learn the programming logic. We have built two prototypes, one tangible for children aged 3-9 and one graphical for children 8-14 years old. Our designs support different age groups and learning styles via a combination of interfaces."

Country: Finland/Greece

Who it's for: schools

Domoscio

"We propose to innovate in how people study and revise to acquire knowledge. Our solution allows you to learn faster and remember longer. By analyzing the responses and progress of each user, our adaptive algorithm organizes, optimizes and saves time in revisions."

Country: France

Who it's for: schools and higher education

Edukarma Apps

"EduKarma is an educational network that creates more transparency in the educational system. We enable students to share experiences and knowledge trough a peer-to-peer platform which makes it fun and easy for students to connect and communicate across the educational system."

Country: Denmark

Who it's for: higher education

Ellumia

"Ellumia is a mobile learning app that puts effective, personalised, and social education in the hands of any adult in the world. Students learn with the help and guidance of knowledgeable peers, follow their own path, on their own schedule, and learn the specific things they most need to learn."

Country: UK

Who it's for: lifelong learning

FunBrush

"We've already developed early stage prototype of a interactive toothbrush. It's is going to be a device that acts like virtual mirror to: teach children the correct way of brushing, change this routine into fun and healthy game and show brushing as something good and positive to prevent tooth decay."

Country: Poland

Who it's for: families

GroupMOOC

"It's a MOOC aggregator app which builds a course plan with workload and key event information and allows creation of study groups. For organisations it's a Learning Management System (LMS) where course libraries can be defined from MOOCs and internal courses for CPD, recruitment and sales purposes."

Country: UK

Who it's for: corporate training and lifelong learning

Klap

"Klap uses Artificial Intelligence to analyze real-time performance data from multiple educative sources (e-learning platforms, apps, video repositories, etc.) to improve the learning and teaching experience: big data analytics to reshape education."

Country: Spain

Who it's for: schools and higher education

Learning 2.0

"An operating system for learning, where classrooms with student devices are transformed from lecturing to learning, through collaboration, blended teaching & analytics-driven assessments. Built on HTML5 & cloud-ready, Learning 2.0 delivers paperless, personalised, borderless & engaging education."

Country: India

Who it's for: schools

Lextudy

"Lextudy is an online platform that focuses on legal education, learning and innovation through video. Students access short peer to peer learning videos, universities can license video courses to other institutions and individuals, and law firms collaborate with students with online projects."

Country: Ireland

Who it's for: universities and private sector

Lingua.ly

"Lingua.ly is changing the way people learn languages via digital immersion. We've developed an open learning platform fueled by patent-pending technology that applies systematic learning principles to content from the web and creates optimal conditions for language acquisition from context."

Country: Israel

Who it's for: schools and lifelong learning

MyDocumenta

"MyDocumenta is a powerful cloud-computing platform to create, share & publish multimedia contents. It helps schools to introduce ICT fostering creativity, communication, and team work. It is creative, secure & easy to use. We offer e-portfolio & authoring tool for students & teachers, from Primary to University."

Country: Spain

Who it's for: schools

SciPro – Supporting the Scientific Process

"An online IT-support system for management and supervision of theses at bachelor, master and PhD education levels. It can manage theses at a whole university, fulfilling administrators’, supervisors’ and students' needs."

Country: Sweden

Who it's for: higher education

Talkso

"Talkso is an online collaborative learning solution dedicated to educational institutions which allows students to practice foreign languages with other students from around the world who are native speakers. Students will learn foreign languages from each other through video conference workshops."

Country: Belgium

Who it's for: schools

Think with Things

"Think with Things is a collaborative tool for educators and parents. It translates a proven educational method into a digital library of everyday objects and provocations. The tool promotes 'things you have on hand' as learning tools and links them with age-appropriate, subject-based activities."

Country: Belgium

Who it's for: schools and families

Wall Display

"Remember that feeling of pride when your work was shared on the classroom wall? Wall Display is a digital platform that will give that feeling to students from across the academic spectrum. We want to motivate students by providing a work-focussed reward and involving parents in education."

Country: UK

Who it's for: schools

Zzish

"Zzish is an infrastructure and toolset for developers to build state-of-the-art mobile education apps for a fraction of the time and effort that it would take otherwise. We help developers build much better apps, much faster and at much lower cost. It's 'Heroku for education apps.'"

Country: UK

Who it's for: mobile apps developers

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